Finding a place to begin…
Every settlement begins with a single flame.
Click explored ground to move Rowan.
Coal and combined protein appear when discovered. Choose up to three additional header pins. On narrow screens, all resources remain here. Unpin a resource before adding a fourth.
1 project / institution · 1 distinct worker / required skill
Live activity · automatic work allocation
Choose upgrades in each building’s inspector.
Careful uses a slow material budget; Steady spends twice as fast and Ambitious four times as fast. The budget grows from surplus production or available stock above protected reserves. Enabled roles share it; extra workers do not multiply spending.
Click ground to move or an enemy to engage. Esc resumes village protection.
Senses damage to villagers and buildings anywhere. Prioritizes endangered people and nearby attacks, stays with a fight, and stops chasing beyond its area. Recovery and direct orders come first. Quiet rounds cover workers and village approaches; small wounds wait until a quiet campfire break.
Practice is managed at training grounds. Choose their training level and pause policy.
+4% work speed per level
Earned levels · permanent village knowledge
Last observed. Revisit to manage this building.